Mar 20, 2007, 05:19 PM // 17:19
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#21
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Jungle Guide
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Sounds good, but:
No informations about the Lightbringer Title?
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Mar 20, 2007, 05:19 PM // 17:19
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#22
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Krytan Explorer
Join Date: Aug 2005
Location: Portugal
Profession: R/
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Great news, some really interesting stuff there
Cant wait to do great northern wall vs lvl20. Char
Thanks for the Update Gaile
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Mar 20, 2007, 05:20 PM // 17:20
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#23
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Ohio
Guild: Dark Angel from the Underworld (Evil)
Profession: W/Mo
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*ponders the situation*
Brings back memories of Hell in Diablo 2.. YES!
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Mar 20, 2007, 05:20 PM // 17:20
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#24
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Frost Gate Guardian
Join Date: Oct 2006
Location: A house :)
Guild: LaZy!
Profession: Mo/
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Thanks Gaile New sunspear skills sounds super Keep on giving us excellent updates
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Mar 20, 2007, 05:21 PM // 17:21
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#25
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: ROAR - Rangers of Ascalon Return
Profession: R/P
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So for those of us that have done the grind to get a max Light Bringer title will now have that taken away from us ? Yeah I can see where that's really going to make me happy
I have had to adjust my P vs E game play because of P vs P game changes and balances and now I may have to adjust the titles I have earned because the developers are adding content that should have been added upon the release of the game before it hit the stores ? As much as I like GW, the events they hold, all the past and recent changes have done little but tick me off. You keep gearing this game towards a grind and you will loose your community and player base. There are many of us out there that are not the typical teenager at home with nothing better to do !!!
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Mar 20, 2007, 05:22 PM // 17:22
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#26
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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Quote:
Originally Posted by Gaile Gray
The core idea was simple: Give players the option to take on a more challenging version of Guild Wars and reward their characters with better drops and titles than they could achieve in Normal Mode.
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SWEET
Quote:
Originally Posted by Gaile Gray
We're adding a few new items we think you'll like that drop only in Hard Mode. In addition, we're altering the way locked chests work in Hard Mode, including the addition of lock picks that can be used on any locked chest. Unlike keys, which disappear after you use them once, with a lock pick, you will have a chance of using it on more than one chest, and that chance will increase based on your Lucky/Treasure Hunting titles. We're also adding new titles, Guardian and Vanquisher, which have required extensive testing and balancing of all the missions in Hard Mode. (This meant doing such things as making sure a human Hard Mode team paired with an NPC team in the Vizunah Square mission could still achieve Master's level completion.)
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looks great gaile,
Quote:
Originally Posted by Gaile Gray
In short, we've taken this extra time as an opportunity to make many aspects of the game better, and because of that, the Hard Mode release is taking longer than originally anticipated. We currently believe it will be ready within a month, if not sooner. We hope you'll find it was worth the wait.
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definately looks worth the wait, thanks ANET this will be fun
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Mar 20, 2007, 05:23 PM // 17:23
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#27
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Elite Guru
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
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Quote:
Originally Posted by GD Defender
Something new to do, if nothing else. Hope it's not as hard as elite areas.
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I doubt it'll be easier, but there is one major advantage to hard mode over elite areas...outposts. At least you get points where you can take a break and not have to slog for 2 plus hours on a single quest.
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Mar 20, 2007, 05:23 PM // 17:23
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#28
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Academy Page
Join Date: Aug 2005
Location: CH
Guild: [RdK]
Profession: R/Mo
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Sound like good news.
I find it very nice how ANet listens to user-input.
:thumbsup:
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Mar 20, 2007, 05:23 PM // 17:23
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#29
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Krytan Explorer
Join Date: Jul 2006
Guild: Eternal Deliverance
Profession: R/
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Thanks for the update Gaile. I'm looking forward to it.
Is there any reason why this news couldn't have been released sooner? Sorry if I am reading this wrong, but it sounds like the concept of a "hard mode" was introduced before/shortly after Nightfall was released (in October) especially since that sounds like your proposed solution from the very beginning about the Sunspear and Lightbringer title thing (which you knew of before NF was released). Though, I know how design is and how things go through change and many iterations, but keeping people informed keeps people intrigued. I know you have made several posts saying that "we are working on it" and you've made a couple of posts introducing Hard Mode, but I think THIS POST is the one that a lot of people have been waiting for. I think a lot of people think this is the one that should have been made several months ago to at least publically address the issue, even if it wasn't as in-depth.
Anyways, please tell everyone at ANet that they are doing a great job and give them a pat on the back for all of us. I'm sure all of us are anxious to hear more when you have it.
- Aldoros of Faydark
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Mar 20, 2007, 05:23 PM // 17:23
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#30
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Academy Page
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sounds cool.
Is DoA already set in hard mode, or is it tuned in what everybody will soon call "noob mode" atm?
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Mar 20, 2007, 05:25 PM // 17:25
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#31
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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Quote:
Originally Posted by c_ras
Thanks for the update Gaile. I'm looking forward to it.
Is there any reason why this news couldn't have been released sooner? Sorry if I am reading this wrong, but it sounds like the concept of a "hard mode" was introduced before/shortly after Nightfall was released (in October) especially since that sounds like your proposed solution from the very beginning about the Sunspear and Lightbringer title thing. Though, I know how design is and how things go through change and many iterations, but keeping people informed keeps people intrigued. I know you have made several posts saying that "we are working on it" and you've made a couple of posts introducing Hard Mode, but I think THIS POST is the one that a lot of people have been waiting for. I think a lot of people think this is the one that should have been made several months ago to at least publically address the issue, even if it wasn't as in-depth.
Anyways, please tell everyone at ANet that they are doing a great job and give them a pat on the back for all of us. I'm sure all of us are anxious to hear more when you have it.
- Aldoros of Faydark
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They probably wanted to wait til it was almost done to release the info. If there was a super cool idea 4 months ago that everyone loved, and then they realized that it couldn't be balanced or implemented right, everyone would get pissed. This way at least we know pretty much what is going to be included.
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Mar 20, 2007, 05:25 PM // 17:25
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#32
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: W/
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Quote:
Originally Posted by Gaile Gray
We know that, in essence, it is currently not possible to get the maximum ranks of the Sunspear and Lightbringer titles.
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It is possible to max Lightbringer Titles. I have done it with my main character. Does this mean that you are going to add additional tiers to lightbringer like you did with Sunspear? I had to kill over 25000 margonites for that title and it took forever. If I need to kill another 25000 for the next level I'm going to cry.
The rest of the update sounds sweet though. Are these Hard Mode missions going to be less hard than Elite missions? Because if I have to go join a 100+ member active guild, download teamspeak or vent, and start a new profession in order to complete these new Harder missions like I would have to do to enjoy DoA (I was so excited when DoA opened and then after I got destroyed a few times I gave up and was kinda depressed about it), then... it really isn't worth it. You have to make these challenging missions beatable by casual gamers too you know.
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Mar 20, 2007, 05:27 PM // 17:27
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#33
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Academy Page
Join Date: Oct 2006
Guild: Wolf Brotherhood
Profession: W/
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Sounds cool!
However lvl 20+ monsters in Ascalon but will the Hench match for those that like to Solo (especially for those that don't have Nightfall)?
And can i have a bigger storage chest for all this extra great loot please?!
Still - very cool! With another chapter on the way its very exciting!
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Mar 20, 2007, 05:28 PM // 17:28
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#34
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Awesome! If there is something that will bring the fun back to this game it will be this, I really can't wait.
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Mar 20, 2007, 05:29 PM // 17:29
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#35
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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Very good news Good job.
BTW, any news on pet-controls.
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Mar 20, 2007, 05:30 PM // 17:30
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#36
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Academy Page
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Could you please be a bit more specific - how exactly would it change missions, and how do the new titles take effect - especially the PvE only skills?
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Mar 20, 2007, 05:31 PM // 17:31
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#37
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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I didn't want a change in normal mode as well, this definitely gives a better incentive to play missions over and over yet... yea this is awkward so what we have now is "normal mode" then in the comming update we have that changed into "Easy Mode" and "Hard Mode"?
I hope you looked at these 4 missions as well specifically.
Dunes of Despair- The almost pure impossibility of exploring the area as well as the NT glitch which is the only sane way to complete mission and bonus.
Elona Reach- The running here is just nuts, involve more mesmers and actually force people to play this mission. Take out the rangers and put in mesmers with imagined burden etc.
Sanctum Cay- The only mission that I can recall where is is just purely impossible to complete both M+B, you either do one and die trying to get the other along with the glitch of activating more White Mantel(infinite actually) from the south island.
Thunder Head Keep- When activating the bonus if the party just sits back completely the mursaat just duke it out with each other, does not make sense at all whatsoever.
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Mar 20, 2007, 05:31 PM // 17:31
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#38
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Desert Nomad
Join Date: Nov 2005
Guild: BONE
Profession: N/
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If all gets implemented as Gaile just stated, it could be one of the best updates the game has seen in a long time. Bravo.
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Mar 20, 2007, 05:32 PM // 17:32
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#39
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Lion's Arch Merchant
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Thanks Gaile, I'm really looking forward to Hard Mode. I really like Hard mode being lvl.20 creatures with new skills rather than timed missions/quests. I absolutely hate trying to do the bonus missions that are timed... they are a real pain and not reallly so much fun to keep playing and playing just to become faster at it.
Will the Hard Mode still be doable with henchies?
Anyways, thanks for the info Gaile and great job on another nice addition Anet!
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Mar 20, 2007, 05:33 PM // 17:33
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#40
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Lion's Arch Merchant
Join Date: Sep 2006
Location: UK
Profession: Rt/
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Quote:
Originally Posted by Lord Feathers
So for those of us that have done the grind to get a max Light Bringer title will now have that taken away from us ?
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Quote:
Originally Posted by Lord Feathers
You keep gearing this game towards a grind and you will loose your community and player base.
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You admitted yourself that getting your title was a grind, so surely this change is moving the game away from that grind... Isn't it?
I agree that there should have been a more plausible way to max out the title since its implementation, but better late than never, eh?
Thank you, Anet - looking forward to this Hard Mode business
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